Hello gamers,
It’s time we let you all know what exactly we here at Omniverse Gamers are working on bringing to the gaming world. One of the things about board games we wanted to enhance is games that facilitate 6 or more players. Staggeringly few really good games support that many players in a satisfying way, so large game night groups, like ours, have limited options. We aim to solve that to the best of our abilities.
All these titles are works in progress. As are their video game counterparts.
First we have Hamster Stash Scramble, a tile-laying, path-building race of collecting treats and blocking other hamsters from their own paths. 2-6 players.
The concept is Ticket to Ride meets Tron light-cycles, and the Chinese game Go. A whimsical presentation and simple rule set leads to complex battles of movement and territory that is easy enough for children, but deceptively deep enough for tactical players.
Status: We have just finished a prototype to start play testing this game. Updates will be frequent as we intend and hope to be able to Kickstart this game in 2026.
Next we have Tactics of Creeping Doom, A grid-combat, deck-building fantasy game. Players mix classes, sub classes, and prestige classes to engage in tactical grid combat and adventures. 1-8 players can play against the environment in story missions, choice-driven quests, and/or against each other in endless scenarios. This game will support any number of “Hero Players”, “Enemy Players” and/or “Monsters” that can be played by game mechanics, or by a human player.
The concept here is melding Final Fantasy Tactics with Gloomhaven, but with 1/10th the set-up time and cost, and the ability for 8 players to play in any ally/enemy configuration on various terrain and height levels. The modular class structure and game board maps will allow for an extreme amount of variety and strategies for decks and tactics. Future expansions would add more classes and monsters, and obviously new scenarios to play out.
Status: This game is in concept phase, we have working prototypes of a few classes and monsters. Concept and mechanic testing is needed and should begin very soon. Ideally we’d like to Kickstart this game in 2027.
For the future we have Dinosaur, Robot, Zombie, a tile-placing base-building resource management game to unlock creatures, soldiers, technology, and supernatural enhancements to combat each other or the environment in various scenarios and storylines. Aiming at 1-6 players at least.
Early concept. Using tile placing and alignment rules to raise levels in various attributes and capabilities, allowing creation of fighting dinosaurs, robots, and zombies of various combinations and power. Battle the environment or each other.
Status: This game is VERY early concept stage, a lot of complex mechanics have to be worked out to make this game viable and as accessible and fun as possible.
Long-Term:
We also have a concept for a sci-fi version of our tactical card system, possibly with starship combat, but this will depend how the concept and mechanics of Tactics of Creeping Doom turn out.
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